This also leads to rather inconsistent KO potential, forcing Mario to rely on setups in order to confirm kills. Mario's main weakness lies in his lack of approach options because the majority of his moves lacking range, he must constantly try to approach fighters with either Fireball or his aerials, which puts him at an extreme disadvantage against fighters with disjointed reach, as they can deny Mario any approach opportunities while making their own. F.L.U.D.D., while a simple option at first, can push opponents away to create space between them and Mario, which can help relieve pressure. Super Jump Punch is a useful out of shield option and damage racker, and can be an combo finisher for aerial combos, as it has the potential of carrying opponents off the upper blast zone. Cape is a dual-effective move, as it protects Mario from projectile users and can reverse opponents' momentum, which can gimp their recovery. Fireball is Mario's main option for approach, granting him the ability to negate other projectiles and confirm a grab due to its brief hitstun. Mario's Special Moves are also highly versatile for numerous situations. Mario's other notable asset is his grab game while it may seem average, actually lends him good options for combo starting and confirming kills, with Back Throw being a very strong option. These traits lend themselves into Mario's exceptional ground game, with his tilts being excellent combo starters and his smash attacks being excellent KO options, and his outstanding aerial game, being able to juggle opponents. His attack speed allows him to pressure opponents reliably, chain into other moves quickly, and rack up damage quickly once he gains the advantage. Mario's greatest asset is his fantastic frame data possessing fast startup on the majority of his moves and ending quickly, Mario is exceptional in close combat against the majority of the cast due to very few characters matching his speed. Mario emerges as a beginner-friendly character, possessing balanced mobility, which while not as fast as rushdown characters or nearly as tanky as heavyweight characters, does grant him versatility in many situations, and allows him to shift between offensive and defensive play quickly.
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